Rhythm Master (High-Risk) — NTE Anomaly Commission Guide
Neverness to Everness Rhythm Master High-Risk guide: six-tier Beat King rhythm boss on Fiscus Avenue, Psyche weakness, and Peril Hunt Medal farming. Updated Neverness to Everness (NTE) Global server guide.
Illusion Town · Hard · Anomaly Commission
Rhythm Master (High-Risk)
Neverness to Everness Rhythm Master High-Risk guide: six-tier Beat King rhythm boss on Fiscus Avenue, Psyche weakness, and Peril Hunt Medal farming. Rewards: Annulith ×30, Fons ×3600, Peril Hunt Medal ×30. Updated Neverness to Everness (NTE) Global server guide.
Fast Answer
- Region: Illusion Town · Difficulty: Hard
- Rewards: Annulith ×30 · Fons ×3600 · Peril Hunt Medal ×30
- Full list: NTE anomaly commissions · strategy anomaly guide
- Note: Repeatable Beat King rhythm boss on the Fiscus Avenue stage — six difficulty tiers mixing DPS checks and rhythm QTE phases.
Rhythm Master (High-Risk) Overview
**Rhythm Master (High-Risk)** is a six-tier **Beat King** rematch on the open stage **east of Fiscus Avenue** (Illusion Town). Requires Common Rhythm Master and **Hunter Level 24**. Queue from Anomagram → **High-Risk** — fight begins on load without walking the plaza. Blow up the Crowd Arc is Common-only; High-Risk is for medals and mats. New to this anomaly? Start with Rhythm Master for the one-time Common version.
How to Start & Clear Each Tier
- Clear the **Common Rhythm Master** commission at least once
- Reach **Hunter Level 24** — the High-Risk tab stays locked until this threshold
- Open the world map → **Anomaly Commissions** → **High-Risk** tab
- Select **Rhythm Master (High-Risk)** from the list
- Pick a **difficulty tier (1–6)** — each tier raises boss level and adds mechanics on tiers 5–6
- Confirm to enter the anomaly arena (you teleport directly; no Common puzzle replay required)
- Defeat the boss and claim **first-clear rewards for that tier** — repeat for higher tiers
- Arena is the **Fiscus Avenue performance stage**
- Tiers **Lv43 → Lv88** — rhythm QTE density increases on tiers 5–6 with **Perfect Rhythm**
- First clear per tier pays Annulith, Fons, and Peril Hunt Medals
Beat King — Weakness & Strategy
**Boss:** Beat King · **Weakness:** Psyche · **Tiers:** Lv43 / 53 / 63 / 73 / 83 / 88. This enemy is weak to Psyche.
- Bring **Psyche** DPS; rhythm mistakes hurt more than raw DPS checks at Lv83+
- Match rhythm bar prompts: **blue = dodge**, **yellow = jump**, **red = basic attack**
- On tiers **5–6**, **Perfect Rhythm** adds extra prompt chains — prioritize inputs over chasing DPS
- PC players often use keyboard for tighter dodge/jump timing during Perfect Rhythm
- **Overload** — boss stacks Overload up to 3 times; at max it enters a short enraged burst with higher damage
- **Flash Moment** — a brief damage window after specific attack cues; burst DPS during the flash
- **Hunter's Gaze** — extended vulnerability after a successful parry or dodge counter
- **Perfect Rhythm** — extra rhythm prompt phases layered on top of normal patterns (Beat King fights only)
High-Risk Rewards
- Annulith ×30
- Fons ×3600
- Peril Hunt Medal ×30