Old School Days — NTE Anomaly Commission Guide
Neverness to Everness Old School Days guide: Red Door domain south of Hankaku Street ReroRero Booth, hallway puzzle and vending machine fights. Updated Neverness to Everness (NTE) Global server guide.
Bridge Crossings · Normal · Anomaly Commission
Old School Days
Neverness to Everness Old School Days guide: Red Door domain south of Hankaku Street ReroRero Booth, hallway puzzle and vending machine fights. Rewards: Hunter EXP ×160, Annulith, Fons, Beetle Coins, Anomaly Material Selection Box I. Updated Neverness to Everness (NTE) Global server guide.
Fast Answer
- Region: Bridge Crossings · Difficulty: Normal
- Rewards: Hunter EXP ×160 · Annulith · Fons · Beetle Coins · Anomaly Material Selection Box I
- Full list: NTE anomaly commissions · strategy anomaly guide
- Note: Red Door domain south of Hankaku Street ReroRero Booth; shifting hallway puzzle.
Old School Days Overview
**Old School Days** is a **Bridge Crossings** commission against the **Red Door** object anomaly. Start in the **narrow alley south of Hankaku Street** near the **ReroRero Booth** — overturned vending machines trigger the outdoor fight before the door pulls you into a shifting school realm. Hunter EXP ×160, no Arc drop.
How to Complete
- Track **Old School Days** on the Anomagram → alley **south of Hankaku Street** with the ReroRero Booth
- Approach the **knocked-down vending machines** past the booth — two trash cans and an elite vending machine spawn
- Defeat all three outdoor anomalies — the **Red Door** opens once they fall
- Enter the Red Door to enter the **distorted school space**
- Walk straight through shifting hallways — surroundings change but the path stays forward
- Pass through the **dark red corridor** at the end and enter the **red opening** into the combat room
- In the room with **square floor lights**, defeat every anomaly inside
- Exit through the **blue door** that appears on one wall — commission completes and you return to the alley
Red Door — Strategy
**Anomaly:** Red Door (Object) · **Combat targets:** trash cans, elite vending machine, hallway spawns · **Weakness:** check the team-select weakness icon per enemy wave
- Outdoor elite vending machine hits hard — circle strafe instead of face-tanking in the narrow alley
- Indoor phase is routing plus small-room clears, not a single HP sponge boss
- Keep moving in the final lit room so multiple trash anomalies do not surround you
Rewards
- Hunter EXP ×160
- Annulith
- Fons
- Beetle Coins
- Anomaly Material Selection Box I
- No free Arc on this commission.